
Thriller · Free kit
The Witch
After losing her job and apartment, Julia Barlow retreats to Pemberton — her family’s sprawling estate in rural northern Massachusetts — to check on her aging grandmother Letitia and the aunt who shares the house. The grandfather clock stops at 3:41 a.m., lights flicker, and a voice cries for help from rooms that should be empty. Museum curator Henry Ziegler wants the property; Julia’s father pushes a sale and assisted living; great-aunt Ethel fights to keep the past buried. In 1692, Caroline Eldridge is accused of witchcraft on the land Archibald Eldridge calls his, while Jonas Reeve is scapegoated as the Night Reaper. Two centuries braid into one inheritance, and every ghost story may be a cover for something human, recent, and far worse.
“Some hauntings are history. Some are alibis.”
Complete free book club kit
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Plan your meeting
BookClubee take
Vibe check
Our editorial snapshot of how this book tends to land at club night — not a crowd average.
Craft
- Overall3
- Plot3
- Characters3
- World building4
- Ending4
How it feels
- Spice1
- Tears2
- Surprises4
- Humor1
- Comfort1
What’s in this kit
Everything below is free — open a section, use it at your meeting, or print what you need. No account required.
- Discussion Questions20 book-specific questions labeled warm-up, debate, and deep dive.
- Icebreakers15 fast warm-ups about the reader — not the plot.
- CharactersProfiles, dynamics map, and superlative awards.
- Trivia20 interactive questions from easy to hard.
- Would You Rather25 impossible choices inspired by the book.
- BingoPrintable book-club bingo for reading and live discussion.
- This or That40 rapid-fire choices plus a 60-second speed round.
- Speed DebatesPick a side and defend it against the clock.
- Hosting GuideShopping list, timeline, surprise touch, and wrap-up.
- PrintablesStickers, quote cards, invites, and review sheets.
How to run your meeting
1. Warm up
Start with icebreakers or a quick trivia round.
2. Discuss
Use the labeled discussion questions — warm-up to deep dive.
3. Play & wrap
Would You Rather, bingo, or a speed debate — then rate the book.
Frequently asked questions
Is this The Witch book club kit free?+
Yes. Everything on this page is free — discussion questions, games, trivia, and hosting tips. No account required.
Does this kit spoil The Witch?+
Yes — heavily. Discussion, trivia, characters, and games assume you know the dual timelines, the Night Reaper truth, Caroline and Jonas’s survival, Celia Caine’s stolen identity as “Ethel,” the yard remains, and the fabricated haunting. Finish the novel first. Icebreakers and most This or That prompts are plot-free warm-ups.
Does the book include violence or historical witch-trial content?+
Yes. The 1692 storyline includes accusation, execution, and community panic around witchcraft; the present-day plot includes murder, concealed remains, elder vulnerability, and psychological manipulation. This kit references those elements for discussion and trivia but does not sensationalize them. Share a content note with your group and agree on boundaries before deep-dive questions — especially if anyone has family history tied to persecution or elder abuse.
What's in the Premium Kit?+
The Premium Kit on Etsy is the full printable pack: discussion guide, character cards, trivia, bingo, games, hosting checklist, and review sheets — ready to print for your meeting.
How long should our The Witch meeting run?+
Plan 75–90 minutes. Dual-timeline thrillers need room to connect dots: 10 minutes of icebreakers, 35–40 minutes of discussion, 15 minutes for trivia or a speed debate, 10 minutes for bingo or Would You Rather, then wrap-up. Use the Hosting Guide for a minute-by-minute outline.
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